SUDOKU
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Win Message | Show a message when the player wins the game. You can use this message to provide details about hidden rewards, discount codes, or any other special offers. | |
| Game Difficulty | medium | Set the game difficulty. |
| Button New Game | 1 | Show or hide the New Game button. |
| Button Clear Cell | 1 | Show or hide the Clear Cell button. |
| Button Solve | 1 | Show or hide the Solve button. |
QUIZ
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Questions. | Create a list of questions. Each question can have up to 6 answer choices. Remember to specify the correct answer for each question. | |
| Questions order | Fixed | Specify the display order of the questions, either in the order entered in the backend or in random order. |
| Button Restart | Show | Show or hide the Restart button. |
FILL THE BLANKS
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| The sentence. | Enter a complete sentence (or passage) including the words the player needs to find. | |
| Words to find. | Create a list of words that the player can choose from to fill in the blanks. You can enter words that are present or absent in the passage. Words in the passage that are in the list will be replaced with blanks. | |
| Words order | fixed | Specify the display order of the words, either in the order entered in the backend or in random order. |
| Block Size | 200 | The size of the answer items and also the blank spaces. Change it if you have shorter or longer words than normal. |
| Block Height | 24 |
MATCHING PAIRS
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Concepts. | Add the concepts that the player needs to find. Each Concept will consist of two parts, each containing one piece of information related to the same concept, which could be text, images, audio, or a combination of all. The parts of all Concepts will then be combined into two columns and arranged in a random order; the player will need to find and match all related pieces from the two columns together. |
MEMORY CARDS
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Number of images. | 6 | The module will randomly select a specified number of images from the images below. Each image will be duplicated into two identical cards. The player's task is to flip these cards, remember their positions, and find the matching pairs. |
| Image Source | select | Select images manually or get them from a specific folder. |
| Images. | Choose the images you want to use. The game will randomly select a certain number of images from the chosen ones. | |
| Image Folder. | Specify a folder where the module will get randomly images from. | |
| Back of the cards | Select an image for the back of the cards. | |
| Background Size | contain | Set the background image size for the back of the cards. |
| Button Restart | 1 | Show or hide the Restart button. |
JIGSAW PUZZLES
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Image Source | select | Select images manually or get them from a specific folder. |
| Images. | Choose the images you want to use. The module will randomly pick 1 image from the images selected for the puzzle. | |
| Image Folder. | Specify a folder where the module will get randomly image from. | |
| Canvas Width | 800 | Set a width (in pixel) of the Canvas (Container for Graphic). |
| Canvas Height | 600 | Set a height (in pixel) of the Canvas. |
| Canvas Border Color | #EEEEEE | Set the border color of Canvas. |
| Piece Size | 80 | set the size of the pieces (in pixels). |
| Horizontal Pieces | 6 | The number of pieces per row. |
| Vertical Pieces | 4 | The number of pieces per column. |
| Stroke Width | 2 | Set the width of piece outline. |
| Stroke Color | #386641 | Set the color of piece outline. |
| Stroke Color - Visual Feedback. | #BC4749 | Set the color of the effect when the pieces are joined together. |
| Rounded lines | 0 | Use rounded shapes for the pieces. |
| Button - Shuffle | 1 | Show or hide the Shuffle button |
| Button - Shuffle Grid | 1 | Show or hide the Shuffle Grid button |
| Button - Shuffle Columns | 1 | Show or hide the Shuffle Columns button |
| Button - Solve | 1 | Show or hide the Solve button |
WORD FIND
| Setting | Default | Description |
|---|---|---|
| Intro Text | Game information, including instructions, rules, and other relevant details, is prominently displayed above the game. | |
| Words to find. | Create a list of words that the player needs to find. The words will be arranged horizontally, vertically, or diagonally, forwards or backwards, and in random positions within a grid of letters; the player uses the mouse to highlight the words found in the list and in the grid until all the words are located to win. | |
| Grid Columns | 12 | The number of Grid columns. Note: The number of columns or rows must be greater than or equal to the length of the longest word to find. |
| Grid Rows | 12 | The number of Grid rows. Note: The number of columns or rows must be greater than or equal to the length of the longest word to find. |
| Max Growth Size | 0 | Allowable dimensions may be increased. |
| Button Restart | 1 | Show or hide the Restart button. |
| Button Solve | 1 | Show or hide the Solve button. |